I really wanted to match that pace and encapsulate the creepy, ominous vibe the
developers were going for with Westmarch in that early music. That all begun
with the instrumentation. The orchestral voicing used in Reaper of Souls,
and
particularly in Westmarch, is weighted a bit more traditionally. This means more
woodwinds and less brass than what’s commonly used in today's scores. To my ear,
it makes a big difference, and puts the orchestral emphasis a bit more on
voicing (harmonized melodies that contain one or more instruments) and colors
(the quality of the sound, or timbre).
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